The soundtrack is fantastic with a different track for each arena that suits it well. The warriors are animated very smoothly and look great as they run, jump, and combat their way to victory. The graphics in Nidhogg are a notch above an Atari 2600 game with its monochromatically coloured characters and simplistic environments. All of these moves are performed intuitively and fluidly which makes for some very solid gameplay. These moves will make your enemy fall to the ground where you can then rip out their heart. There are a few melee moves that can be performed with or without a sword which include sweeping your opponent's legs and dive-kicking by jumping and attacking. Swordless warriors can punch their opponents which isn't very effective so it's best to pick up a sword that's lying on the ground. You can throw your sword by holding up and pushing attack although it is a risky move as you'll sacrifice your sword for a chance to snag your opponent. If your sword touches your opponent then you can watch their pixelated blood spray and paint the floor with whatever colour they are. You can tap left or right to fence and the attack button to lunge. Players can change stances by tapping up and down which not only allows for some offensive and defensive strategy but also lets you knock your opponent's sword away by changing to a stance that intercepts their weapon. Attacking is done with only one button but there are many moves players can pull off. The controls are very simple as players can run around, jump, and attack. If you manage to make it to your goal then the mighty serpent Nidhogg will quickly fly in to eat you. Once you kill an opponent it's time to make a run for it so you can get as far as you can before your opponent stops you. Only the player who has last killed an opponent can progress so combat cannot be completely avoided. This feature creates a constant tug-of-war dynamic which makes every battle exhilarating. One team tries to make it to the far left of the stage while the other team's goal is to the far right. Each team has an unlimited number of warriors so there's no need to worry about running out. Only one warrior from each team is on screen at a time and once one dies another will soon take its place. Nidhogg is played by two teams of different coloured warriors who must fight each other in order to reach the end of the stage. □ Whatever you do, don't lose your sword! │ We here at Video Chums strive to offer the best experience and content so contact us if there is any way that we can improve. Although it does have its shortcomings, Nidhogg delivers some fierce battles that will keep you on the edge of your seat throughout every match. Multiplayer indie games seem to be all the rage recently and it's easy to see why with games as fun and unique as Nidhogg. Maciejewski playing a PS4 on October 19, 2014 But Nidhogg is first and foremost a local multiplayer game, made for two players sharing the same sofa space, jostling and laughing and shouting and revelling in playing what is surely the purest fighting game in years, and maybe even the best.Reviewed by A.J. You can play online, and there's a decent singleplayer mode, too. One game might lasts seconds, the next half an hour, a joyous to-and-fro of victory snatched from the jaws of defeat with a well-placed sword throw, of frantic melee kills in the final few inches of a room. This shared, sparse toolset affords a huge variety of playstyles: you can hang back and turtle, use sword throws like Hadokens, or simply leg it, the latter requiring that you discard your sword for the sake of faster movement. The highest blocks projectiles the lowest is as good as unavoidable under low ceilings the middle is the most useful for disarming a foe by moving your sword up or down toward an opponent's as they attack. Those three stances, for instance, are crucial. Little details emerge and inform new strategies. And you'll have learned the entire moveset without a word of explanatory text. You'll have seen all four very different stages: the tense, near-invisible swordfights in the Wilds level's tall grass, and the low ceilings of the Mines, which kill the projectile game. You'll have heard Daedelus' marvellous electronic soundtrack. Within an hour you'll have seen all Nidhogg has to offer.
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